Ghost Bike
Interaction Design, User Interface Design, Design
2011
This 3-week midterm project asked us to create a potential entry for the New York City's Big Apps competition, utilizing data from the city's DataMine platform. I noticed that many entrants created apps that sorted and filtered the deluge of events and entertainment options in New York, but very few of the apps had emotional resonance. I wanted to use data to augment the experience of exploring New York and focused on the overlooked roadside memorials of ghost bikes.

While ghost bikes are intended to preserve the memory of killed cyclists and create awareness for bike safety, their permanence is jeopardized as time passes. The Ghost Bike iPhone app serves as a resource to memorialize NYC cyclists and document ghost bikes beyond their physical installation, allowing users to locate ghost bikes, read cyclist stories, and place virtual mementos such as letters, flowers, or candles. When visiting a ghost bike, the user is able to see other visitor’s mementos through an augmented reality view. In the unfortunate event that a ghost bike has been vandalized or removed, the user would still be able to see the bike as it once was.
  • Date / Fall 2010
    Class / Fundamentals of Interaction Design with Christopher Fahey

    This 3-week midterm project asked us to create a potential entry for the New York City's Big Apps competition, utilizing data from the city's DataMine platform. I noticed that many entrants created apps that sorted and filtered the deluge of events and entertainment options in New York, but very few of the apps had emotional resonance. I wanted to use data to augment the experience of exploring New York and focused on the overlooked roadside memorials of ghost bikes.

    While ghost bikes are intended to preserve the memory of killed cyclists and create awareness for bike safety, their permanence is jeopardized as time passes. The Ghost Bike iPhone app serves as a resource to memorialize NYC cyclists and document ghost bikes beyond their physical installation, allowing users to locate ghost bikes,  read cyclist stories, and place virtual mementos such as letters, flowers, or candles. When visiting a ghost bike, the user is able to see other visitor’s mementos through an augmented reality view. In the unfortunate event that a ghost bike has been vandalized or removed, the user would still be able to see the bike as it once was.
  • iPhone screens
  • Concept map
  • Basic user flow
  • Wireframe development
  • Using augmented reality to reveal a removed ghost bike with virtual mementos