Port Authority Prototyping
Interaction Design, User Interface Design
2012
Our Prototyping User Experiences class was divided into three sections: storytelling, prototyping techniques, and sketching in hardware. For the first six weeks of the semester, we were assigned teams and had to choose a transportation issue in New York City. My team selected the ominous Port Authority Bus Terminal on 8th and 42nd. In order to identify pain points in the traveler experience, we observed and documented facility layout, information and interaction touchpoints, and user behavior on-site. We synthesized our findings into a user journey map and developed an initial solution: reusable, e-ink tickets that acted as both navigation aids and bus ticket for the passenger.
After a few rounds of paper prototyping and class feedback, we abandoned the e-ink ticket for a larger solution that integrated all bus companies into one ticketing system - instating user accounts, mobile and online access, and redesigned kisoks at the bus terminal. Having recently learned video and user journey techniques, we created several iterations of a user journey video to present our concept to the class. Once we began the prototyping phase of the class, we split from our groups to focus on different types of prototyping and user testing techniques. I chose to use Flash to develop a bouncing ball demo of the interface as well as a foamcore kiosk and the usability application Silverback for user testing.
For the final phase of the class, we could continue to prototype solutions for our selected topic or take our hardware sketches in a different direction. After trying out various sensors, I really enjoyed playing with RFID and developed an RFID jukebox that allowed users to create a playlist from physical representations of songs.
After a few rounds of paper prototyping and class feedback, we abandoned the e-ink ticket for a larger solution that integrated all bus companies into one ticketing system - instating user accounts, mobile and online access, and redesigned kisoks at the bus terminal. Having recently learned video and user journey techniques, we created several iterations of a user journey video to present our concept to the class. Once we began the prototyping phase of the class, we split from our groups to focus on different types of prototyping and user testing techniques. I chose to use Flash to develop a bouncing ball demo of the interface as well as a foamcore kiosk and the usability application Silverback for user testing.
For the final phase of the class, we could continue to prototype solutions for our selected topic or take our hardware sketches in a different direction. After trying out various sensors, I really enjoyed playing with RFID and developed an RFID jukebox that allowed users to create a playlist from physical representations of songs.
- Date / Spring 2011Class / Prototyping User Experiences with Clay Wiedemann, Jeff Hoefs, Josh Musick, Robert FabricantView / Process / User Journey Map
Our Prototyping User Experiences class was divided into three sections: storytelling, prototyping techniques, and sketching in hardware. For the first six weeks of the semester, we were assigned teams and had to choose a transportation issue in New York City. My team selected the ominous Port Authority Bus Terminal on 8th and 42nd. In order to identify pain points in the traveler experience, we observed and documented facility layout, information and interaction touchpoints, and user behavior on-site. We synthesized our findings into a user journey map and developed an initial solution: reusable, e-ink tickets that acted as both navigation aids and bus ticket for the passenger.After a few rounds of paper prototyping and class feedback, we abandoned the e-ink ticket for a larger solution that integrated all bus companies into one ticketing system - instating user accounts, mobile and online access, and redesigned kisoks at the bus terminal. Having recently learned video and user journey techniques, we created several iterations of a user journey video to present our concept to the class. Once we began the prototyping phase of the class, we split from our groups to focus on different types of prototyping and user testing techniques. I chose to use Flash to develop a bouncing ball demo of the interface as well as a foamcore kiosk and the usability application Silverback for user testing.For the final phase of the class, we could continue to prototype solutions for our selected topic or take our hardware sketches in a different direction. After trying out various sensors, I really enjoyed playing with RFID and developed an RFID jukebox that allowed users to create a playlist from physical representations of songs.
Organizing observational research from the New York Port Authority bus station into a user journey map
Detail of the user journey map
Sketching interfaces for a navigational bus ticket
Rough paper prototype of an e-ink bus ticket
Paper prototype of an e-ink navigational bus ticket
Creating a kiosk prototype out of foamcore and paper