Coursework & Curriculum
Design, Interaction Design
2012
Graduate school is awesome and requires no sleep. As with the majority of an interaction designer's work, our school assignments tend not be "portfolio-ready". Sketching on a whiteboard, in code, or using hardware, my classmates and I are developing tools to create, prototype, test, and eventually build new user experiences.

Beyond adding to our toolkit and honing our craft, we are learning how to communicate new ideas and concepts to teammates, clients, or larger audiences to get everyone excited, and understand new experiences that come with the design of an interface, service, or system.

Below are some snapshots of projects from the past year and a half at SVA, in various stages of development and polish.
  • Date / Fall 2010 – present
    Entity / School of Visual Arts, MFA in Interaction Design

    Graduate school is awesome and requires no sleep. As with the majority of an interaction designer's work, our school assignments tend not be "portfolio-ready". Sketching on a whiteboard, in code, or using hardware, my classmates and I are discovering tools to create, prototype, test, and eventually build new user experiences.

    Beyond adding to our toolkit and honing our craft, we are learning how to communicate new ideas and concepts to teammates, clients, and larger audiences to get everyone excited, and understand experiences that come with the design of a new interface, service, or system.

    Below are a few snapshots of projects from the past year and a half at SVA, in various stages of development and polish.
  • Demonstrating our Physical Computing final project, with Cooper Smith, Erin Moore, and JoJo Glick
  • Whiteboard from a brainstorm session for our Strategic Innovation in Product and Service Design mid-term, with Kristin Breivik, JoJo Glick, Sera Koo, and Katy Newton
  • Flowchart for my 'Design-a-Human' project in Fundamentals of Interaction Design
  • Digital meter made using Processing with analog input from an FSR
  • Late night paper prototyping with Cooper Smith and JoJo Glick for Prototyping User Experiences
  • Detail of a cybernetic model outlining requisite variety of a weather forecasting system, presented for my Introduction to Cybernetics and Foundations of Systems Design final project
  • iPhone alarm clock/recharging station I designed in SolidWorks and printed out for an Independent Study project - made it just a tad too small
  • Prototyping technique using photographed objects, paint markers and acetate - from our week-long workshop with BERG
  • All thriller, no filler - reflecting on the use of prototypes in the design process, from my final video project in Prototyping User Experiences